Settings
Every key of config/farmstead_footprints-client.toml, the presets and the settings screen.
Open them from Mod Menu (Fabric) or the mod list (NeoForge, Forge), type /footprints config, or edit config/farmstead_footprints-client.toml.
| Key | Default | Range | What it does |
|---|---|---|---|
preset |
default |
default, vanilla_plus, cinematic, performance |
Sets every value below at once |
general.enabled |
true |
Master switch | |
general.checkUpdates |
true |
Look for a newer version on Modrinth once at start-up (see below) | |
footprints.players |
true |
Prints of players, yourself included | |
footprints.mobs |
true |
Prints of animals and monsters | |
footprints.maxPrints |
2048 |
64 – 16384 | Prints alive at once; the oldest go first |
footprints.renderDistance |
48 |
8 – 128 | Blocks from the camera where prints are made and drawn |
footprints.lifetimeMultiplier |
1.0 |
0.1 – 10.0 | How long prints stay |
footprints.opacity |
0.95 |
0.1 – 1.0 | How strongly prints show |
footprints.entityBlacklist |
flying and footless mobs | ids, #tags | Entities that never leave prints |
footprints.sizeMultiplier |
1.0 |
0.25 – 4.0 | Makes every print bigger or smaller |
footprints.lift |
0.0 |
-0.05 – 0.5 | Raises prints above the ground (for shader packs) |
footprints.style |
DETAILED |
DETAILED, PIXEL |
Smooth prints, or the block's own pixels pressed in |
footprints.sneaking |
SHALLOW |
SHALLOW, NONE |
Sneaking leaves shallow prints or none |
footprints.invisible |
false |
Invisible players and mobs leave prints too | |
footprints.profiles |
[] |
lines | Prints per mob or #tag, see Your own prints |
effects.wetPrints / wetSeconds / wetOpacity |
true / 10 / 1.0 |
Damp prints on hard ground after water or rain | |
effects.splash |
ALL |
OFF, PLAYERS, ALL |
Droplets from wet feet |
effects.ripples / boatWake / swimBubbles / railSparks |
true |
Water and rail effects | |
effects.removeWhenBroken |
true |
A print goes with its block | |
effects.decay |
CRUMBLE |
CRUMBLE, FADE |
How old prints go |
effects.rainWear |
3.0 |
1 – 20 | How much faster rain wears exposed prints |
effects.dust |
ALL |
OFF, PLAYERS, ALL |
A puff from under the feet on loose ground |
surfaces.hardnessGate |
0.7 |
0 – 5 | Any block softer than this takes prints |
surfaces.include / exclude |
wool / leaves, ice, … | ids, #tags | Blocks that always / never take prints |
Presets: vanilla_plus — no mob prints, half the lifetime, lighter; cinematic — 8192 prints, 96 blocks, three times longer; performance — 512 prints, 24 blocks, half the lifetime.
In the file, keys that follow the preset are written commented out (#maxPrints = 2048). Remove the # to set a value yourself; your value then wins over the preset. A wrong value is reported in the log, and in chat after /footprints reload, and the preset value is used instead: the game never crashes over the config.