Land protection
How the mod checks claims in Farmstead Claims or the original RegionGuard.
On this page
Which claim mods it works with#
AI Builder checks claims when the server runs one of two mods:
- Farmstead Claims (
farmstead_claims) — Farmstead's own mod, a drop-in replacement for RegionGuard; - the original RegionGuard.
The mod asks Farmstead Claims first, then RegionGuard. It knows no other claim systems.
What the log shows#
| Log line | What it means |
|---|---|
[regionguard] API available (ClaimsApi) — claims are enforced for non-operators |
Farmstead Claims found: the whole build must fit inside the player's region |
[regionguard] API available (RegionGuardApi) — claims are enforced for non-operators |
The same with the original RegionGuard |
[regionguard] API not available — claim checks are skipped; … |
No claim mod, AI Builder checks no land |
Operators are not subject to the claim check.
Without a claim mod#
A player will place a build anywhere the command is allowed. Options: raise create_level/area_level and grant the node to people you trust (see Permissions and LuckPerms), cap the daily limit — or install Farmstead Claims.
Refusal outside a claim#
If a build reaches outside the player's region, the mod refuses and shows its size, its corners and the commands to claim the land it needs.
When the check fails#
If a claim mod is installed but its call fails, AI Builder refuses the placement and logs [regionguard] claim check failed — a protection check that errors must not read as "permitted". The same goes for /aibuild undo: it is allowed only when the player may build on that spot right now.